A lightweight, fast and extensible game server for Minecraft
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Tiger Wang 7c7890c658
Protocol: modernise plugin message handling (#5325)
5 days ago
.github Update issue templates (#4960) 1 year ago
CMake Rename files to match code 7 months ago
Server Bind more ClientHandle functions to Lua (#5334) 6 days ago
Tools ProtoProxy: encrypt in-place 5 months ago
android Fix Android builds (#4998) 1 year ago
dev-docs dev-docs/Plugin API.md: fix url 2 years ago
lib Update to mybed 3.0.0 (#5275) 4 months ago
src Protocol: modernise plugin message handling (#5325) 5 days ago
tests Only nether-native mobs can see through lava 2 months ago
.clang-format Enable some more clang-tidy linter checks (#4738) 2 years ago
.clang-tidy Enable some more clang-tidy linter checks (#4738) 2 years ago
.editorconfig .editorconfig fixes (#4113) 4 years ago
.gitattributes Added unit test for parsing HTTP request. 6 years ago
.gitignore Some emplace_back replacements (#5149) 9 months ago
.gitmodules Update the minimodules 8 months ago
BACKERS Remove BountySource from funding sources 1 year ago
CMakeLists.txt Fix march=native not being enabled 10 months ago
COMPILING.md fix(docs): Correction of typos in project documentation (#5206) 7 months ago
CONTRIBUTING.md Rename files to match code 7 months ago
CONTRIBUTORS Bind more ClientHandle functions to Lua (#5334) 6 days ago
CheckLua.cmake Use system Lua, if available, to generate bindings. 5 years ago
Doxyfile Stop cFunctionRef constructor from disabling default copy constructor. (#4173) 3 years ago
GETTING-STARTED.md Upgrade to C++17 [CI] (#4716) 2 years ago
Jenkinsfile Fixup #5319 6 days ago
LICENSE Update Copyright year (#5165) 8 months ago
README.md Update README.md (#5262) 5 months ago
SetFlags.cmake Compile the entire Lua stack as C++ 5 months ago
TESTING.md fix(docs): Correction of typos in project documentation (#5206) 7 months ago
app.yml Update app.yml 6 years ago
appveyor.yml Fix AppVeyor IA32 builds (#5096) 11 months ago
cibuild.sh Dump the api as well as checking it. 6 days ago
clang-tidy.sh Migrate off CircleCI to Jenkins (#5230) 6 months ago
cloc-exclude.txt cloc: Updated list of ignored files. (#4280) 3 years ago
compile.sh Fixed windows hack in Compile.sh (#4834) 1 year ago
easyinstall.sh add missing ";;" in case statement (#5251) 5 months ago
nightlybuild.sh Update build script names to be more intuitive. 5 months ago
stats.cmd Marked stats.cmd as executable so it can be run on linux 8 years ago



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Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the Java Edition Minecraft client.

Cuberite runs on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.

Currently we support Release 1.8 - 1.12.2 Minecraft protocol versions.

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There are several ways to obtain Cuberite.


  • The easiest method is downloading for Windows or Linux from the website.
  • You can use the EasyInstall script for Linux and macOS, which automatically downloads the correct binary. The script is described below.

The EasyInstall script

This script will download the correct binary from the project site.

curl -sSfL https://download.cuberite.org | sh


  • You can compile automatically for Linux, macOS and FreeBSD with the compile.sh script. The script is described below.
  • You can also compile manually. See COMPILING.md.

Compiling may provide better performance (1.5-3x as fast) and it supports more operating systems.

The compile.sh script

This script downloads the source code and compiles it. The script is smart enough to notify you of missing dependencies and instructing you on how to install them. The script doesn't work for Windows.

Using curl:

sh -c "$(curl -sSfL -o - https://compile.cuberite.org)"

Or using wget:

sh -c "$(wget -O - https://compile.cuberite.org)"

Hosted services

  • Hosted Cuberite is available via Gamocosm.


Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Cuberite is developed in C++ and Lua. To contribute code, please check out GETTING-STARTED.md and CONTRIBUTING.md for more details.

Plugins are written in Lua. You can contribute by developing plugins and submitting them to the plugin repository or the forum. Please check out our plugin introduction guide for more info.

If you are not a programmer, you can help by testing Cuberite and reporting bugs. See TESTING.md for details.

You can also help with documentation by contributing to the User's Manual.

Other Stuff

For other stuff, check out the homepage, the Users' Manual, the forums, and the Plugin API.

Support the Cuberite development team on Liberapay

Med zimskimi počitnicami so pričakovani občasni izpadi podomrežja O, ker bodo izvajana testiranja varnosti komunikacijsko-informacijske opreme.